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Authoring Tool Descriptions

The majority of publications in the realm of authoring cover “solution presentations” of designed systems with their authoring tools or authoring interfaces. This list is divided into categories according to the degree of authoring tools available:

IS Systems with Authoring Tools

  • BEcool

    Nicolas Szilas,
    BEcool: Towards an Author Friendly Behaviour Engine
    ,
    in: International Conference on Virtual Storytelling, Saint-Malo, France, pages 102-113, Springer, 2007

    Authoring Possibilities / Editors:
    graph for animations (nodes are animations, arcs are transitions)

  • EmoEmma (Bovary Authoring Tool)

    David Pizzi and Marc Cavazza,
    From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description
    ,
    in: ICIDS, Erfurt, Germany, pages 285-296, Springer, 2008

    Authoring Possibilities / Editors:
    planning domain (GUI for textual input of e.g. propositions, operators, states and goals); tree-based visualisation

  • Emohawk

    Cyril Brom, Michal Bída, Jakub Gemrot, Rudolf Kadlec and Tomás Poch,
    Emohawk: Searching for a "Good" Emergent Narrative,
    in: ICIDS, Guimarães, Portugal, pages 86-91, Springer, 2009

    Authoring Possibilities / Editors:
    branching graphs for story; 3D editor for world (objects)

  • GEIST / Keating

    Oliver Schneider, Norbert Braun and Gregor Habiger,
    Storylining Suspense: An Authoring Environment for Structuring Non-Linear Interactive Narratives,
    in: WSCG 2003: The 11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2003, February 3-7, 2003, Plzen, Czech Republic, UNION Agency - Science Press, 2003

    Authoring Possibilities / Editors:
    media (picture, audio, text files); ideas and notices for story concept (GUI simple text); scenes of the story (GUI for text); different visualisations are available (tables, graphs)

  • INSCAPE

    Olivier Balet,
    INSCAPE: An Authoring Platform for Interactive Storytelling,
    in: International Conference on Virtual Storytelling, Saint-Malo, France, pages 176-177, Springer, 2007

    Martyn Dade-Robertson,
    Visual Scenario Representation in the Context of a Tool for Interactive Storytelling,
    in: International Conference on Virtual Storytelling, Saint-Malo, France, pages 3-12, Springer, 2007

    Authoring Possibilities / Editors:
    story units (stages, situation that contain objects); objects (properties), can have actions, events (scripting language; can have several tasks); storyboard (text, sketches, pictures, camera views, …); 2D- and 3D editors (to create stages, place objects, …); story flow by policies (have strategies with conditions and actions)

  • NM2 (NSL Authoring Tool)

    Marian F. Ursu, Jonathan J. Cook, Vilmos Zsombori and Ian Kegel,
    A Genre-Independent Approach to Producing Interactive Screen Media Narratives,
    in: Intelligent Narrative Technologies, Papers from the 2007 AAAI Fall Symposium, pages 174-180, AAAI Press, 2007

    Authoring Possibilities / Editors:
    tagging of different media (automatic or manual); graphs for story structure (based on Narrative Structure Language)

  • PaSSAGE

    David Thue, Vadim Bulitko, Marcia Spetch and Eric Wasylishen,
    Learning Player Preferences to Inform Delayed Authoring,
    in: Intelligent Narrative Technologies, Papers from the 2007 AAAI Fall Symposium, pages 159-162, AAAI Press, 2007

    David Thue, Vadim Bulitko, Marcia Spetch and Eric Wasylishen,
    Interactive Storytelling: A Player Modelling Approach,
    in: AIIDE, Stanford, California, USA, pages 43-48, The AAAI Press, 2007

    Authoring Possibilities / Editors:
    player preferences

  • PRISM

    Yun-Gyung Cheong, Yeo-Jin Kim, Wook-Hee Min, Eok-Soo Shim and Jin-Young Kim,
    PRISM: A Framework for Authoring Interactive Narratives,
    in: ICIDS, Erfurt, Germany, pages 297-308, Springer, 2008

    Authoring Possibilities / Editors:
    story structure (by graphs, with situations, beats, scenes); 3D editor for stages and objects

  • RENNAISSANCE

    Massimo Zancanaro, Alessandro Cappelletti, Claudio Signorini and Carlo Strapparava,
    An Authoring Tool for Intelligent Educational Games,
    in: International Conference on Virtual Storytelling, Avignon, France, pages 61-68, Springer, 2001

    Authoring Possibilities / Editors:
    graphical knowledge base editor (frame hierarchies, frames, slots, rules); knowledge base shell

  • Scenejo

    Ulrike Spierling, Sebastian A. Weiß and Wolfgang Müller,
    Towards Accessible Authoring Tools for Interactive Storytelling,
    in: TIDSE, Darmstadt, Germany, pages 169-180, Springer, 2006

    Authoring Possibilities / Editors:
    transition graphs for dialogue structure; dialogue editor (utterances, pre-conditions, postconditions)

  • SCHEHERAZADE

    David K. Elson and Kathleen R. McKeown,
    A Platform for Symbolically Encoding Human Narratives,
    in: Intelligent Narrative Technologies, Papers from the 2007 AAAI Fall Symposium, pages 29-36, AAAI Press, 2007

    Authoring Possibilities / Editors:
    story graph (as timeline with states and transitions); characters, props, locations, actions and conditions (in natural language)

  • Scribe

    Ben Medler and Brian Magerko,
    Scribe: A Tool for Authoring Event Driven Interactive Drama,
    in: TIDSE, Darmstadt, Germany, pages 139-150, Springer, 2006

    Authoring Possibilities / Editors:
    2,5D editor for objects; graph editor for story

  • ScriptEase

    Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer and D. Redford, J.and Parker,
    ScriptEase: Generative Design Patterns for Computer Role-Playing Games,
    in: ASE '04, Linz, Austria, pages 88-99, IEEE Computer Society, 2004

    Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff and Stephanie Gillis,
    ScriptEase: A Generative/Adaptive Programming Paradigm for Game Scripting,
    in: Science of Computer Programming, 67:1(32-58), 2007

    Authoring Possibilities / Editors:
    encounters, behaviours, dialogues and quests (as scripts in a tree-based interface)

  • StoryTec

    Stefan Göbel, Luca Salvatore, Robert Arthur Konrad and Florian Mehm,
    StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories,
    in: ICIDS, Erfurt, Germany, pages 325-328, Springer, 2008

    Authoring Possibilities / Editors:
    story (scenes, complex scenes – graph), stages (stages, props – by interface to of-the-shelf software), action sets (story logic; actions, conditions within a scene – graph based on UML Activity Diagram), assets (cameras, lights, props, etc. for the stages – file manager)

  • Textable Movie

    Catherine Vaucelle and Glorianna Davenport,
    A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie,
    in: TIDSE, Darmstadt, Germany, pages 126-131, Springer, 2004

    Authoring Possibilities / Editors:
    tag editor for movie clips

  • Thespian

    Mei Si, Stacy C. Marsella and Mark O. Riedl,
    Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama,
    in: AIIDE, Stanford, California, USA, The AAAI Press, 2008

    Mei Si, Stacy C. Marsella and Mark O. Riedl,
    Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity,
    in: Creative Intelligent Systems, pages 75-81, AAAI Press, 2008

    Authoring Possibilities / Editors:
    plans; characters (goals, beliefs, policies, relationships)

  • VR Authoring Tool and VR Tuner

    Richard Wages, Benno Grützmacher and Stefan Conrad,
    Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR,
    in: TIDSE, Darmstadt, Germany, pages 119-125, Springer, 2004

    Authoring Possibilities / Editors:
    parallel hierarchical graph structures (one graph for story, multiple parallel graphs for objects); event scripts

  • Wide Ruled / Wide Ruled 2

    James Skorupski, Lakshmi Jayapalan, Sheena Marquez and Michael Mateas,
    Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation,
    in: International Conference on Virtual Storytelling, Saint-Malo, France, pages 26-37, Springer, 2007

    James Skorupski and Michael Mateas,
    Lessons Learned from the Wide Ruled Authoring Tool,
    in: DAC09, University of California Irvine, eScholarship, California Digital Library, 2009

    Authoring Possibilities / Editors:
    text-based editors for objects (characters & environments – with traits and relationships), story objects (plot points), author goals (plot fragments, parameters)

  • WordsAnime

    Kaoru Sumi,
    Interactive Storytelling System Using Recycle-Based Story Knowledge,
    in: ICIDS, Guimarães, Portugal, pages 74-85, Springer, 2009

    Authoring Possibilities / Editors:
    rules (by simple scripts)

IS Systems without Authoring Tools, but Author Accessibility to Content

  • IDtension

    Nicolas Szilas, Olivier Marty and Jean-Hugues Réty,
    Authoring Highly Generative Interactive Drama,
    in: International Conference on Virtual Storytelling, Toulouse, France, pages 37-46, Springer, 2003

    Authoring Possibilities / Editors:
    characters, objects, values, goals, obstacles, tasks (XML files)

  • FearNot!

    Daniel Sobral, Isabel Machado and Ana Paiva,
    Managing Authorship in Plot Conduction,
    in: International Conference on Virtual Storytelling, Toulouse, France, pages 57-64, Springer, 2003

    Michael Kriegel, Ruth Aylett, João Dias and Ana Paiva,
    An Authoring Tool for an Emergent Narrative Storytelling System,
    in: Intelligent Narrative Technologies, Papers from the 2007 AAAI Fall Symposium, pages 55-62, AAAI Press, 2007

    Ruth Aylett, Marco Vala, Pedro Sequeira and Ana Paiva,
    FearNot! - An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education,
    in: International Conference on Virtual Storytelling, Saint-Malo, France, pages 202-205, Springer, 2007

    Authoring Possibilities / Editors:
    goals (by states) and actions (by pre-conditions and effects) by STRIPS7 like planning language; appraisal rules (emotional reactions); action tendencies

Authoring Tools without associated Story Engines

  • AESOP

    Barry G. Silverman, Michael Johns, Ransom Weaver and Joshua Mosley,
    Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas,
    in: International Conference on Virtual Storytelling, Toulouse, France, pages 65-73, Springer, 2003

    Authoring Possibilities / Editors:
    plot and dialog editing (graph markup language), storyworld templates, pallets of reusable parts, digital cast members, autonomous behaviour modules, art/animation assets

  • Bowman

    James M. Thomas and R. Michael Young,
    Author in the Loop: Using Mixed-Initiative Planning to Improve Interactive Narrative,
    in: AI Planning for Synthetic Characters and Computer Games, ICAPS 2006 Workshop, June 7, 2006, Ambleside, English Lake District, UK, pages Paper 3, Heriot-Watt University, 2006

    James M. Thomas,
    Collaborative authoring of plan-based interactive narrative,
    in: ICAPS, Cumbria, UK, pages 127-130, Planning and Learning Group, Universidad Carlos III de Madrid, 2006

    Authoring Possibilities / Editors:
    plan graph editor

  • DraMachina

    Stéphane Donikian and Jean-Noël Portugal,
    Writing Interactive Fiction Scenarii with DraMachina,
    in: TIDSE, Darmstadt, Germany, pages 101-112, Springer, 2004

    Authoring Possibilities / Editors:
    graphical text editor for protostory, actors (personality, behaviour, traits), objects, areas, dramatic actions, protodialog, dialog (graph)

  • U-CREATE

    Sebastian Sauer, Kerstin Osswald, Xavier Wielemans and Matthias Stifter,
    U-Create: Creative Authoring Tools for Edutainment Applications,
    in: TIDSE, Darmstadt, Germany, pages 163-168, Springer, 2006

    Authoring Possibilities / Editors:
    hierarchical stage graph; scene editor; action editor (transition conditions); 2D & 3D editor; input editor (external devices)




by Dr. Radut.