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General Creation Philosophy

We grouped the papers into coarse categories covering typical problems of IS (however, these can be seen as overlapping concepts):

Planning

  • Fred Charles, Miguel Lozano, Steven J. Mead, Alicia Fornes Bisquerra and Marc Cavazza,
    Planning formalisms and authoring in interactive storytelling,
    in: TIDSE, Stuttgart, Germany, Darmstadt, Germany, pages 216-225, Fraunhofer IRB Verlag, 2003

  • David Pizzi and Marc Cavazza,
    From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description,
    in: ICIDS, Erfurt, Germany, pages 285-296, Springer, 2008

  • Mark O. Riedl,
    Incorporating Authorial Intent into Generative Narrative Systems,
    in: Intelligent Narrative Technologies II, pages 91--94, AAAI Press, 2009

  • David L. Roberts, Mark O. Riedl and Charles L. Isbell,
    Beyond Adversarial: The Case for Game AI as Storytelling
    ,
    in: DiGRA, DiGRA, 2009

  • James M. Thomas and R. Michael Young,
    Author in the Loop: Using Mixed-Initiative Planning to Improve Interactive Narrative
    ,
    in: AI Planning for Synthetic Characters and Computer Games, ICAPS 2006 Workshop, June 7, 2006, Ambleside, English Lake District, UK, pages Paper 3, Heriot-Watt University, 2006

  • James M. Thomas,
    Collaborative authoring of plan-based interactive narrative
    ,
    in: ICAPS, Cumbria, UK, pages 127-130, Planning and Learning Group, Universidad Carlos III de Madrid, 2006

  • James Skorupski,
    Storyboard authoring of plan-based interactive dramas
    ,
    in: FDG, pages 349-351, 2009

Intelligent agents

  • Mei Si, Stacy C. Marsella and Mark O. Riedl,
    Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama,
    in: AIIDE, Stanford, California, USA, The AAAI Press, 2008

  • Mei Si, Stacy C. Marsella and Mark O. Riedl,
    Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity
    ,
    in: Creative Intelligent Systems, pages 75-81, AAAI Press, 2008

Emergent/generative narratives

  • Ruth Aylett,
    Narrative in Virtual Environments - Towards Emergent Narrative
    ,
    in: Narrative Intelligence, pages 83-86, AAAI Press, 1999

  • Michael Kriegel and Ruth Aylett,
    A mixed initiative authoring environment for emergent narrative planning domains,
    in: AISB'07 Symposium: AI and Narrative Games for Education, Newcastle University, Newcastle upon Tyne, UK, 2007

  • Michael Kriegel, Ruth Aylett, João Dias and Ana Paiva,
    An Authoring Tool for an Emergent Narrative Storytelling System
    ,
    in: Intelligent Narrative Technologies, Papers from the 2007 AAAI Fall Symposium, pages 55-62, AAAI Press, 2007

  • Michael Kriegel and Ruth Aylett,
    Emergent Narrative as a Novel Framework for Massively Collaborative Authoring,
    in: IVA, Tokyo, Japan, pages 73-80, Springer, 2008

  • Sandy Louchart, Ivo Swartjes, Michael Kriegel and Ruth Aylett,
    Purposeful Authoring for Emergent Narrative,
    in: ICIDS, Erfurt, Germany, pages 273-284, Springer, 2008

  • Ulrike Spierling,
    Adding Aspects of "Implicit Creation" to the Authoring Process in Interactive Storytelling,
    in: International Conference on Virtual Storytelling, Saint-Malo, France, pages 13-25, Springer, 2007

Highly interactive storytelling

  • Michael Mateas and Andrew Stern,
    Procedural Authorship: A Case-Study Of the Interactive Drama Façade
    ,
    in: DAC 2005: Sixth Conference Digital Arts and Culture, December 1-3, 2005, IT University, Copenhagen, Denmark, 2005

  • Ulrike Spierling,
    Conceiving Interactive Story Events
    ,
    in: ICIDS, Guimarães, Portugal, pages 292-297, Springer, 2009

  • Ivo Swartjes and Mariët Theune,
    Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation?,
    in: ICIDS, Guimarães, Portugal, pages 62-73, Springer, 2009

  • Nicolas Szilas, Olivier Marty and Jean-Hugues Réty,
    Authoring Highly Generative Interactive Drama
    ,
    in: International Conference on Virtual Storytelling, Toulouse, France, pages 37-46, Springer, 2003

  • David Thue, Vadim Bulitko and Marcia Spetch,
    Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling,
    in: ICIDS, Erfurt, Germany, pages 230-241, Springer, 2008

Practical authoring issues

  • Sherol Chen, Mark J. Nelson, Anne Sullivan and Michael Mateas,
    Evaluating the Authorial Leverage of Drama Management
    ,
    in: Intelligent Narrative Technologies II, pages 20--23, AAAI Press, 2009

  • Michael Mateas and Andrew Stern, Procedural Authorship:
    A Case-Study Of the Interactive Drama Façade,
    in: DAC 2005: Sixth Conference Digital Arts and Culture, December 1-3, 2005, IT University, Copenhagen, Denmark, 2005

  • Ulrike Spierling and Nicolas Szilas,
    Authoring Issues beyond Tools
    ,
    in: ICIDS, Guimarães, Portugal, pages 50-61, Springer, 2009



by Dr. Radut.