Conversational Storyworld Basics
This approach is demonstrated on the Scenejo system and its authoring tool SAT.
Scenejo System Description
- Scenejo Project Homepage (Development information and software download; external link)
- Scenejo Authoring Tool Download and Tutorial Page (External link)
- Scenejo Authoring Overview published in the Little Red Cap Blog (External link)
- Scenejo Authoring Tool Project Homepage (Development information and software download; external link)
Scenejo, as a chat bot based system, makes use of so-called stimulus response elements (SRE). These smallest structural elements of the system are grouping the input and output of a virtual character. The input is what it “hears”, its stimulus, and the output what it will “answer” on that certain input, the response. The system also offers an abstract layer above the final wording level to group utterances of the same meaning or – the other way round – to offer alternative utterances in the same context. There can not only be multiple different final outputs for an abstract output, but also multiple abstract outputs for an abstract input, which are chosen depending on preconditions.
The two pictures below are showing two different kinds of visualisations of the conversational stories. The first one shows the 3d realtime rendering of the characters as floating heads. The sound is generated by speech synthesis. The second one shows the video client version which plays videos according to the utterance. The audio is prerecorded and added to the video material.
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The picture below shows the "Scenejo Authoring Tool" (SAT).
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